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 Mortar weapon and gamemode [DELAYED]

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FuryBlitzX
Fixer
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Join date : 2010-06-11
Age : 22
Location : Michigan

PostSubject: Mortar weapon and gamemode [DELAYED]   Mon 26 Jul 2010 - 23:34

This weapon and gamemode is currently being made by FuryBlitz, and DarkAngel (DarkCore). This will be released with in 4 weeks. Look forward!
Weapon:
The weapon will be admin only, unless set otherwise by an admin mod.
The more the mouse is held down, the damage and range is increased.
The weapon has infinite ammo, but you have to wait 7 seconds for it to fire again.
Maybe in the future after it has been released it will have different types of ammo, like Freeze bomb, Fire bomb etc.

MortarWars (gamemode)
When a player spawns they have 10 seconds to get away from spawn, more than enough to so there will be no spawn camping.
There will be teams (Team 1, Team 2, Team 3 ( if you have any suggestion for names of teams, contanct me ))
It is round based, each round is 3 minutes, team with the most points win. Physgun will be enabled in order to make bases.
While still in making, more features will be made maybe.

If you have any suggestions for anything,contact me or reply to this.

_________________


Last edited by FuryBlitzX on Sat 18 Sep 2010 - 18:03; edited 1 time in total
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Gunny
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Join date : 2010-08-16
Location : Canada

PostSubject: Hey, its me presto.   Mon 16 Aug 2010 - 20:34

cool, i hope it works out fine.

hopefully there will be events in the future with these weapons to let players try these new weapons out.

well great job and good luck.

Presto/Gunny

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Reflection
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Posts : 276
Join date : 2010-07-29
Age : 24
Location : That's me in the corner.

PostSubject: Re: Mortar weapon and gamemode [DELAYED]   Mon 16 Aug 2010 - 20:38

^ One of gunny's first posts, cool. and for whatever reason Fury, I have the mortar in single player, what's up?
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matrixninja
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Join date : 2010-06-15

PostSubject: Re: Mortar weapon and gamemode [DELAYED]   Thu 19 Aug 2010 - 21:38

Da sounds cool,can't wait!
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Gyronex
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Join date : 2010-09-02
Age : 25
Location : Over there.

PostSubject: Re: Mortar weapon and gamemode [DELAYED]   Sun 7 Nov 2010 - 9:46

If you're continuing this, I suggest allowing the physgun to only move your own props. Otherwise, people will use that to move other players' props in order for the mortar to hit them. It's just a suggestion.
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